ZITENG WANG · WANG ZITENG

Ziteng Wang 王子腾

PhD student in Computer Science · Beihang University

I study how people perceive, interact and act in virtual and physical environments. My current work spans embodied AI, VR/AR, human–computer interaction, and knowledge-driven assembly and disassembly planning.

06 Published papers
VR · HCI Immersive interaction
Embodied AI Current research focus

RESEARCH

Connecting perception, reasoning and action through interaction.

My work began with VR input and multi-object manipulation and now extends to embodied data, knowledge representation and executable planning. I develop methods and systems, run user studies and evaluate physical feasibility.

01

Embodied AI and planning

Organize geometric and semantic evidence in assembly knowledge graphs, use LLMs to propose actions, and verify and refine them through physical simulation.

  • Assembly Knowledge Graph
  • LLM-guided Planning
  • Physics Verification
02

VR/AR and human–computer interaction

Design touch, gaze and bare-hand interactions for text entry, multi-object selection, spatial arrangement and collaboration.

  • Spatial Interaction
  • Eye & Hand Input
  • User Study
03

Perception and systems

Build multi-camera capture systems, 3D hand perception, robot retargeting, on-device Android applications and AI agent platforms.

  • 3D Hand Perception
  • Robot Retargeting
  • Full-stack Prototyping

CURRENT FOCUS

Knowledge-driven disassembly planning

How can we make language-model disassembly plans physically executable?

I extract contact relationships and geometric attributes from CAD assemblies and enrich them with part functions and assembly semantics. A planner proposes sequences from structured states; a simulator checks collisions and blocking, then returns failure evidence for the next reasoning step.

CAD Assembly Knowledge Graph LLM Planning Physics Check

PUBLICATIONS

Publications

Six published papers on immersive interaction and multimodal perception. Each page explains the method, experimental evidence and citation details.

All publications and demos →

SELECTED SYSTEMS

Selected systems and demos

All videos
FanPad text entry with two controller touchpads in VR

VR TEXT ENTRY · IEEE VR 2024

FanPad

A fan-shaped keyboard for VR controller touchpads. A familiar 26-key layout follows the thumb's range of motion for efficient, comfortable input.

Multi-object arrangement in an MOA VR scene

EYE + HAND INTERACTION · IEEE TVCG

MOA

Scene-aware multi-object arrangement in VR. Gaze and bare-hand input reduce the effort of selecting and arranging objects under heavy occlusion.

Billiards and VR interaction in Unity XRI

UNITY · XRI · RAPID PROTOTYPING

VR Interaction Playground

Unity XRI interaction prototypes covering locomotion, climbing, archery, billiards and transitions between sitting and standing.

Android sports assistant application

ANDROID · COMPUTER VISION

Android Sports Assistant

A mobile prototype that connects motion input, visual recognition and immediate feedback for sports activities.

Pico 4 Pro hand-tracking interaction test

HAND TRACKING · DEVICE TEST

Pico 4 Pro Hand Tracking

Test the headset's native hand tracking during interaction, examining its tracking range, occlusion behavior and stability.

BACKGROUND

Education and experience

Alongside research, I build systems that put methods into practice.

2025.09 — present

EDUCATION

Beihang University · Computer Science and Technology

PhD student at the School of Computer Science and Engineering, State Key Laboratory of Virtual Reality Technology and Systems. Research in embodied AI, VR/AR and HCI.

2021.09 — 2025.06

EDUCATION

Beihang University · Virtual Reality Technology

Bachelor's degree, GPA 3.78 / 4.00. Outstanding Graduate of Beihang University.

2024 — present

ENGINEERING

AI glasses and embodied data platforms

Engineering work on Android AI glasses, multi-sensor capture, data quality checks, camera calibration, hand perception and robot retargeting.

2023 — 2025

TEACHING

Teaching assistant

Teaching assistant for Data Structures and Artificial Intelligence.

ARCHIVE

Notes and experiments

Course notes, experiment logs and essays, preserved in their original languages.

Browse the archive