IEEE TVCG · 2026 · Published

Collaborative Disassembly for Multiple Users in Virtual Reality

Ziteng Wang, Jian Wu, Sichun Huang, Peike Wang, Peng Zhang, Min Zhang, Lili Wang

Ziteng Wang: First author

IEEE Transactions on Visualization and Computer Graphics , pp. 1-14 · 10.1109/tvcg.2026.3732564

Abstract

Disassembly Sequence Planning (DSP) is critical in product lifecycle management but computationally demanding, with traditional and machine learning approaches facing challenges in scalability and lacking the real-time responsiveness required for interactive collaboration in virtual reality (VR). We present Dynamic Parallel Disassembly and Tasking (DPDT), a novel framework tailored for immersive collaboration. DPDT integrates a spatial-temporal feature-based heuristic to accelerate search prioritization and employs a dynamic reactivation strategy to resolve inter-part dependencies during parallel execution. Furthermore, a proximity-aware task assignment algorithm optimizes the translation of these plans into efficient multi-user instructions. We conduct extensive evaluations on a large-scale dataset against multiple baselines, showing that DPDT significantly outperforms state-of-the-art baselines. Specifically, for complex assemblies, our method achieves a computational speedup of up to 4.7 times while improving planning reliability by approximately 9.3 percentage points. These algorithmic gains translate directly into operational efficiency: a 24-participant user study in VR confirms that DPDT significantly reduces task completion time, physical-effort proxies, and NASA-TLX workload, validating its potential for effective collaborative maintenance training.

Dynamic Parallel Disassembly and Tasking connects simulation-validated planning, parallel task sets, and proximity-aware allocation for collaborative VR.

Adding users does not automatically make disassembly faster. Parts have dependencies, while people may wait for tasks, take detours, or compete for the same target. DPDT considers both which parts can be removed next and who should remove them.

DPDT: candidate ranking, parallel disassembly planning and multi-user task assignment. Source: the method figure in the authors' revised manuscript.
DPDT: candidate ranking, parallel disassembly planning and multi-user task assignment. Source: the method figure in the authors' revised manuscript.
  1. Rank candidate parts

    Spatiotemporal features, including geometric visibility, distance from the center, and previous attempts, prioritize promising candidates. Physical simulation still checks their feasibility.

  2. Maintain parallel task sets

    Validate removal actions against the current assembly state. When a removal changes blocking relationships, dynamically reactivate previously infeasible candidates for the next planning round.

  3. Assign tasks to nearby users

    Allocate validated candidates using the distance between users and targets, then show target and movement guidance in VR. Planning parallelism can exceed the number of active users to offer more assignment choices.

Evidence

EvaluationResult / observationScope
Algorithm evaluation3,671 assemblies, including a reported subset of 382 complex assembliesSubject to the paper's geometry, simulation and time limits.
Planning time on the complex subsetDPDT Pₙ=5: 8.66 s; serial ATA: 41.37 sAbout 4.7× for this comparison. ATA at Pₙ=5 takes 18.40 s; the 4.7× claim does not apply to every setting.
Success rate on the complex subset9.28 percentage points above ATA in the serial settingAn absolute percentage-point difference, not relative growth.
VR user study24 participants; teams of 1, 2 or 3; four methodsThe revision reports improvements in task time, head movement and NASA-TLX. Some head-rotation comparisons are not significant after correction.

Publication metadata: IEEE's Crossref record. Methods and measurements: the authors' R2 clean revision, Sections 4–7; page-by-page equivalence to the publisher version has not been checked.

Demo

Author-provided collaborative disassembly demonstration. Evaluation claims are supported by the paper.

Limitations

This simulation-validated framework targets VR training and primarily handles translational removal of rigid parts. It does not establish tool accessibility, screw removal, flexible-part handling or full 6-DOF operation in real maintenance. Movement measures are proxies for physical effort, and task time includes waiting during collaboration.

My contribution

Led the method, system implementation, comparison methods, user studies, demonstrations and paper writing.

Cite this paper

Ziteng Wang, Jian Wu, Sichun Huang, Peike Wang, Peng Zhang, Min Zhang, Lili Wang. Collaborative Disassembly for Multiple Users in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 2026. DOI: 10.1109/tvcg.2026.3732564

Download BibTeX
@article{collaborativedisassembly2026,
  title = {{Collaborative Disassembly for Multiple Users in Virtual Reality}},
  author = {Ziteng Wang and Jian Wu and Sichun Huang and Peike Wang and Peng Zhang and Min Zhang and Lili Wang},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  year = {2026},
  pages = {1--14},
  doi = {10.1109/tvcg.2026.3732564},
  url = {https://doi.org/10.1109/tvcg.2026.3732564}
}